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For the armies of so-called "core" gamers who complain about the auto-aiming, forgiving enemies, and generous save points of popular games from Gears of War to Call of Duty, it's a welcome change, and one that makes those same players feel like part of an exclusive club. This is a very difficult game, wrapped in an almost retro-style package of sword-and-sorcery action. To be clear, at least among the part of the parts of the interactive entertainment industry that enjoy making popular mainstream consumer products, there's unlikely to be room for more than one or two games of this ilk at the same time, but that's why gaming should be a big tent. I'm glad we live in a world where there's room for a game like Dark Souls. See this week's episode of preGame for an uncensored demo of Dark Souls. Newcomers to this unforgiving action-RPG will most likely find something they like about the game (like its stellar combat system), but will need to learn a great deal of patience before they can unlock what Dark Souls has to offer.
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While it's certainly not for everyone, those brave souls who can appreciate and respect what From Software is doing with the title will be rewarded. However, this defect is a minor complaint about an otherwise highly impressive package. I did, however, experience a significant amount of choppiness throughout the game, even after installing the disc on an Xbox 360. Gamers can also view bloodstains, which will play a ghost character's last few seconds before dying-the idea being that you'll be able to learn from other player's mistakes.ĭark Souls contains a beautifully rendered world to explore, both in the sense of scale and construction. These tidbits of insight are represented by glowing orange track marks in the world in which players connected to the Internet can read, contribute, or rate. Part of what made Demon's Souls so groundbreaking was the notion of incorporating socially sourced tips and clues from other players online. Also, it's comforting to know that you'll really never have to play alone. It becomes a highly cerebral adventure that takes careful planning and execution to progress and survive.īut perhaps the silver lining here is that Dark Souls is ultimately fair in its design, meaning that the player who respects its rules and design can inevitably triumph. Once you can embrace that idea, Dark Souls becomes so much more than a conventional video game. Everything in the game has been painstakingly and deliberately implemented for good reason. It might be tough for the average gamer to appreciate such an aesthetic, but it's something From Software takes an enormous sense of pride in. This lack of hand-holding will be jarring for those not hardened by the "good-old days" of gaming, but Dark Souls is a crash course for the inexperienced. Not only does the game punish those who play nonchalantly, it basically offers no real explanation of the various items, powers, and hollowing abilities that are at a player's disposal.
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Of course I knew what I was getting myself into with From Software's follow-up, Dark Souls, and the game's tagline of "Prepare to Die" isn't really an attempt to be something it isn't.ĭark Souls can be infuriatingly difficult, and for the gamer who thinks he or she can just march right in with a sword and shield drawn is in for a world of hurt. I became immersed in the universe the game was able to convincingly create, even though I had died a thousand deaths exploring the world. Forcing myself to play such a difficult title wound up making me appreciate so much about what I didn't know. A perfect example of this was my experience with 2009's Demon's Souls. Part of the difficulty that inherently lies in games journalism is remaining indifferent even when a given product isn't something you'd normally want to play.
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It doesn't continue any sort of linear story, but most of the mechanics remain in tact, including the unforgiving difficulty of the game.īut in a landscape where regenerative health and multiple save points are the norm, can Dark Souls find a place amongst the mainstream? Back in 2009 From Software's Demon's Souls made numerous game-of-the-year lists because of its innovative crowdsourced hinting system, but at the same time honoring the tough-as-nails mentality that seems to have been lost in modern gaming.ĭark Souls is the spiritual successor to Demon's Souls.